Notes: I added 5 levels of rogue with the knifemaster archetype from Ultimate Combat. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. This ability is identical in all other ways to sneak attack, and supplements that ability.īlade Sense (Ex): At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. For sneak attacks with all other weapons, she uses d4s instead of d6s. When she makes a sneak attack with a dagger, kerambit (UM 130), kukri, punching daggers, starknife, or swordbreaker dagger (APG 178), she uses d8s to roll sneak attack damage instead of d6s. Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. See in Darkness (Su) A dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness. Rag Armor (Ex) A dark creeper’s multiple layers of filthy rags function as leather armor when worn by one of their kind. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear-injury save Fort DC 15 frequency 1/round for 6 rounds effect 1d2 Str cure 1 save. Poison Use (Ex) Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Within 10 feet are automatically blinded for at least 1 round, due to their light blindness. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Gear +1 small dagger, potion of blur, small +1 rag armor, hidden dagger, sling & 20 bullets, rag purse with 25gpĭeath Throes (Su) When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the SQ bladesense +2, befuddling strike, hidden blade +2, poison use, rag armor, weapon training Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Skills Acrobatics (+6), Appraise (+1), Bluff (+8), Climb (+7), Craft (+1), Diplomacy (0), Disable Device (+6), Disguise (+8), Escape Artist (+13), Intimidate (+8), Knowledge (dungeoneering) (+1), Knowledge (local) (+1), Linguistics (+1), Perception (+13), Perform (0), Profession (+1), Sense Motive (+9), Sleight of Hand (+14), Stealth (+15), Swim (+7), and Use Magic Device (0) Str 9 (-1), Dex 21 (+5), Con 14 (+2), Int 13 (+1), Wis 12 (+1), Cha 10 (0)įeats Blind-Fight, Combat Expertise, Evasion, Improved Feint, Skill Focus (Sleight of Hand), Weapon Finesse, Uncanny Dodge, Weapon focus (dagger) Special Attacks death throes, sneak attack (+4d8) light bladesįort +4, Ref +13, Will +3 evasion, uncanny dodge Init +5 Senses see in darkness Perception +13ĪC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size) and +2 dodge vs. Male Dark Creeper Knife Master Rogue 5 (Bestiary 53, Core 67, Ultimate Combat 72) Also, if anyone wants the Word 2007/2010 versions of anything (better formats) please let me know. This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.Each update I post will contain a link at the topm to item cards, as applicable, or links to other goodies I may post. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H.P. Can the Carrion Hill Horror be stopped?Ĭarrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants-vile and depraved cultists of the Old Gods. The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. For information on the city of the same name, see Carrion Hill.Ĭarrion Hill, an adventure by Richard Pett, was released in November 2009. This is an article about the Pathfinder ModuleCarrion Hill.
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